After the flawed adventure games, a well-intentioned iOS game and the woeful Wii/DS double whammy of Return to Earth and Evacuation Earth, this one goes right back to old-school basics: it's a 2D platform game. The Eternity Clock certainly isn't looking to innovate. Games skew towards protagonists who favour direct action, those who lead with the fist and the gun rather than intellect and wit, which means that to truly capture the spirit of Doctor Who, a game would have to break out of the comfortable paradigms that have served TV and movie spin-offs so faithfully all these years. It's perhaps this daunting universe of possibilities that has kept Gallifrey's wayward son from finding a satisfactory home in gaming. Even at its worst, Doctor Who always offered the broadest canvas possible, a rainbow of narrative colour and a twinkle-eyed madman for a brush. Through cheap special effects, hammy acting, clunky scripts and ramshackle production, we excused it all, because underneath was something brilliant: a story about a mercurial, incurably curious, pacifist eccentric with all of time and space at his fingertips. Even before the long dark days when the show was off the air, relegated to the cupboard of cheesy pop culture ephemera, even when he was crammed into a terrible TV movie for American audiences, even when he looked like Colin Baker, we kept the faith. Doctor Who fans are used to making the best of a bad situation.
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